Ledge canceling and mantling

Ledge canceling and mantling


Ledge cancels are a strange Dustforce tech
which probably shouldn’t exist. They allow you to climb ledges much faster
than you could otherwise. They do this by putting you on the ground
of the ledge faster, meaning you can focus on increasing your horizontal speed earlier. All you need to do to ledge cancel is move
toward the direction onto a ledge, and downdash after climbing over it. To make ledge cancels faster, you can then
dash once you reach the ground. The faster you can put all of these together,
the more time ledge cancels will save. Ledge cancels work because after climbing
a ledge, the game for some reason puts you in the state “hover,” rather than the state
“raise.” This is awfully convenient, because you can’t
downdash in state raise, but you can in state hover. There’s an even faster way to climb over a
ledge, but it’s situational and can’t always be put to use. We call this technique “mantling,” and it
refers to dashing in the air immediately after climbing over a ledge, which will immediately
put you on the ground in front of you. Mantles are situational, because dashing out
of a wallclimb requires that you have an aircharge. If you don’t know what an aircharge is, they’re
what let you jump or dash in the air. So assuming you haven’t exhausted that resource
already, you can mantle a ledge. Mantles can be used successfully in the span
of a few frames after the end of a wallrun over a ledge. This timeframe lets you begin a run on the
ground immediately out of dash, while attempting a mantle any later will require you to land
from the air, slowing you down a bit, or worse. Now you know all about climbing over ledges
quickly! Want to put your mantling skills to the test? Play this map, linked in the description. If you have any questions or want to learn
more about Dustforce, feel free to visit any of the community hubs also linked in the description. Later!

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