Brawlhalla Lance Combos guide – Basic combos – Tutorial

Brawlhalla Lance Combos guide – Basic combos – Tutorial


Start by landing side light, wait 2/5th of a second, then jump, wait almost 1/4th of
a second, then side air. It’s important to practice the timing of the
inputs because the timing is very tight and it’s possible to use side air too early as
well as too late. This is because unlike most side airs, the
lance side air when active, moves only forward and not upwards during a jump, and since sight
light hits the enemy upwards, you want to jump high enough before using side air to
hit your enemy with it. Used too early, and it will hit too low. This combo works from 0 up to 230 damage. At 0-130 damage, it works at all ranges including
mid and far range. But above 130 damage, you have to hit side
light at either very close range or at the very max range, nothing in between. If you hit side light, at very close range,
you have to jump backwards then turn around for side air otherwise the beginning of the
side air will start behind the enemy and miss. Start by landing side light, wait 2/5th of
a second, then jump into neutral air. There’s quite a bit of time to input the jump
into neutral air, so there’s no need to practice this combo that much, just make sure you jump
before using neutral air. This combo easily works from 0 damage all
the way to 300 damage. You can start this combo with side light hitting
at any range. Just keep in mind that it works most consistently
when the neutral air hits in front of the user. So if you land side light up close at lower
damages, you just have to jump straight up into neutral air, but if you land side light
at max range at higher damages, you have to jump forward into neutral air, and if you
hit at side light at the midranges then jump forward only a little bit into neutral air. Start by landing side light, wait 2/5th of
a second, then jump, wait almost 1/4th of a second, then down air. It’s important to practice the timing of the
inputs because the timing is very tight and it’s possible to use down air too early as
well as too late. The same reasoning applies for this as it
did for the side light into side air. This combo works from 0 up to 160 damage. At 0-130 damage, it works at mid to close
range, but if you hit side light at mid range, you have to jump forward a tiny bit before
using down air. If you hit side light close range at 0-160
damage, then you just have to jump straight up into down air. Start by landing side light, wait 2/5th of
a second, then jump into recovery. It’s important to practice the timing of the
inputs because the timing is very tight. This combo works at 0 all the way to 250 damage. It works at all ranges but if you hit side
light at far range, you have to jump forward before using recovery. If you hit side light at very close range,
then you have to jump backward, then turn back around quickly, then use recovery. At mid range, you could do either one, including
jumping straight up and it’ll still work. I hope this video helps you out. If you enjoyed it then please like and subscribe
as well as checking out some of my other videos. Thanks for watching and I’ll see you next
time.

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